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Trash Day
A virtual reality game created to immerse viewers in the devastation of human waste filling the oceans.
Site Performance + VR

Developed in Unity, the player is surrounded by an expansive flooded plain, surrounded by flying trash, left only to view a dystopian performance filmed in a landfill.

The full length performance takes place in a Pittsburgh landfill and recycling plant, moderated by the Cisco hold music. The piece was filmed with the artist Jackson Bridgers.

Location
NASA Garabage Patch Visualization

Unity Development


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